S4E17 – “Handjobs In a Parking Lot” Is One Of Bono’s Finest Songs

Sometimes, you only really consider something when it’s held in front of your face. For instance, I first met my co-hosts, Troels and Gareth, on teh interwebz around 2002. While I am not completely certain as to when curt resentment turned into friendships, I do now count the two gentlemen as two of my best friends.

Shut up.

But seriously, the importance of the community in adventure game development and subsequent player enjoyment seemed like something we ought to do an episode about. Enter guests Jean-Baptiste de Clerfayt (Lancelot’s Hangover) and Francisco Gonzalez (of Grundislav Games) who joined us for a conversation about what the community means to them.

The reason for Francisco’s appearance was twofold; we’ve had a bit of a feud going because he and Ben Chandler have ruthlessly been stealing our ideas on their own podcast, Blue Cup Tools. But fighting is pretty silly, so in the spirit of reconciliation, we wanted to give him a chance to experience how it’s done.

You can experience how it’s done either on YouTube:

or below this post.

We hope you will enjoy this episode, for it is, in fact, the final one of the season. All good things must come to an end, and apparently, so must all awful things. And since we have progressively been busier and busier in our respective private lives since we kicked off the season back in January, we feel it best to wrap it up in style while we still can. A propos community, engaging with our guests and listeners for yet another round has been wonderful, and I cannot wait for the next one!

So, say goodbye, Troels. Say goodbye, Gareth. And it’s a goodbye from me as well. See you aaaaaaallllll arrrrrroooooouuuuund!

S4E15 – A Strange, Erotic Journey from Milan to Minsk: A Phat Paradigm Post-Mortem

One of the wonderful perks of getting noticed more and more for our juvenile microphone antics is that we sometimes get approached by actual game designers, who will ask us if we’re interested in featuring their game on the podcast. (That was essentially how last week’s episode came together, too.)

But way back before we even started featuring guests on this show, Troels had latched, leech-like, onto another gentleman, who was in the process of single-handedly creating Paradigm, a surreal comedy adventure game.

Through this parasitic interaction, we were all able to jump onto the back of one Jacob Janerka (pronounced “J’nøöœrka”), like the filthy parasites we are. Troels lured Jacob into appearing in a deliciously twisted episode of Open Crowd Source, and Jacob subsequently invited his favourite podcasting brosephinos to test his game. Incidentally, never ever call your wife or girlfriend (or both, you cheating piece of shit) “brosephino.”

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S4E10 [TEN] – This Is Brown Note Territory

Background music in fiction is something we tend to take for granted. That’s not to do say it’s not appreciated. It very often is. But how often do you sit down in front of a game and consider what dramatic impact the music has because it sounds exactly like it does? We’re going to return to the adventure game fan favourite DOOM yet another time for an example:

Consider what difference the music makes in the video above. Bobby Prince’s sweet metal score for the PC original has caused its share of sweaty teenage headbanging. It tells the story of a psyched lone wolf who’s out to kick ass and spit bubblegum at whatever hellish cannon fodder his boomstick should blow to bits.

The music for the PlayStation port tells a very different tale. Evil lurks around every corner. Outgunned and outmanned, you clutch your weak pistol and begin your descent through a demonic onslaught of Lovecraftian proportions, against which you have little to no hope. Sort of how I felt when I had to duke it out with the Danish public transportation system to make the episode recording in time (which I didn’t).

The latter, nightmarish soundtrack was brewed up by this week’s guest: Aubrey Hodges.

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S4E9 [NINE] – I Was Left With a Whole Bunch of Digitized Nazis and a Thing to Explain

It’s sort of amazing how positive things will converge at random times. The entire guest roster for this season makes us all warm and fuzzy inside, but once in a while, a very special guest will say yes to partake in our shenanigans.

Truthfully, we admire every single person we invite to join us here, but certain guests transcend mere admiration. They’ve been with us since our childhoods. Their work is part of our respective DNA. In layman’s terms, they’re fucking heroes.

One such person is the mastermind behind the Commander Keen series, Rise of the Triad, Anachronox, and the ever-present Dopefish: Tom Hall.

“Damn, the British one just won’t stop yammering…”

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S4E8 – I Was Surprised You Were 16

There are certain topics you should not trust a partly Danish conglomeration with. Global warming is one, but the one topic that really stirs up controversy is religion. We’ve never actively tried to shy away from controversy on the show, but when you suddenly find yourself soliciting guest appearances from some of the coolest people in the games industry, you quickly realise that you want to entertain, and not actually offend. “With great power comes great responsibility,” as the gentleman on the boxes of parboiled rice once remarked.

However, in this age of snowflakes, it’s important to note that not all people are easily offended. One guy who isn’t easily offended happens to be a friend of ours, as well as a Christian. Namely the creator of Dropsy and part-time scarf master, Jay Tholen:

Disclaimer: Jay is the one who doesn’t look like a complete idiot.

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